War Commander Wiki
10 September 2017 War Thunder Wiki: World war - Commander's-tools (second part added)Today War Thunder develops in a variety of directions - from a completely new gameplay of the fleet to the tanks of the sixth era. But all these vehicles of war are created for battles, among which there are especially important battles of the World War!Even now, World War mode is being tested by separate active squadrons, but time flies quickly and soon all War Thunder squadrons will be able to enter the global battlefield!Commanders and squadron members!
Commander was the rank of an officer with authority over a body of troops or a military operation. In galactic history, soldiers have served under commanders in various military organizations such as the Republic Military, which used Clone Commanders such as Cody and Jedi Commanders during the. War Commander. Build a powerful army, show no mercy and battle enemies for earth's remaining resources in the hottest MMORTS war game on.
Are you ready to start participating in these operations? To help you along the way, the War Thunder Wiki team has prepared comprehensive advice which they will share with you in order to help you achieve success!The War Thunder Team.
Upon reaching, a player is granted the ability to assign a Commander to each ship. Commanders can learn a variety of useful skills that enhance the performance of the ship. Sometimes these are straight buffs to the vital statistics of a ship — such as faster turret traverse speed or more hit points — while others confer entirely new abilities or tools for the player to use in combat.
A highly skilled commander is among the most powerful upgrades a ship can obtain in World of Warships, working together with installed, chosen, and equipped to enhance the performance and capabilities of the ship. The Commander recruitment window. RecruitingOnce is unlocked, a ship may not be queued for battle without a commander assigned to it. Thereafter, a commander can be recruited for a ship without one. There are several options offered when recruiting a new commander:.
Send to a Senior Commanders Course for 25 to earn three (3) skill points. Send to the Naval Academy for 7,500 to earn one (1) skill point. Be content with Basic Training at no cost for zero (0) skill points. Clicking the small, circular icon below the commander's name (middle left) in the recruitment window generates a new name and portrait for the commander. This can be repeated until the player is satisfied with the combination.Recruiting is not the only way to obtain commanders. Certain missions, and award commanders.
Experienced commanders can be bought in the Arsenal for Coal or Doubloons, or from the for real money. Awarded ships and some purchased ship bundles include experienced commanders.When a ship is purchased from the tech tree, it can be with a newly recruited commander or without one. The latter option is useful when you intend to assign a commander from Reserve or another ship.A Commander can be Dismissed at any time. This will free up a reserve slot. A dismissed commander can be recalled within 60 minutes.
After that the dismissal is permanent.Managing CommandersClicking on the Commander portrait in the top right of the Port screen brings up the Commander interface. This screen allows players to manage their Commanders in various ways. The Commander Interface: ( Red 1), ( Orange 2), ( Green 3), current Commander ( Blue 4), and ( Purple 5).The currently selected Commander is shown in the top right; the Commander skills trained are shown in the center.
The drop down menu next to the Commander's name allows players to assign the Commander to another ship, send him to Reserve, dismiss him, or Go to their Personal File. Directly below the currently selected Commander is shown other Commanders that are eligible for use on the selected ship. The toggle at the top shows either commanders currently assigned to other ships, or those that are in Reserve.The center of the Commander Interface displays the Commander skill tree — discussed in detail below — with currently trained skills highlighted. At the far left is the Redistribute function, that allows players to 'respec' their Commanders by clearing their skill selections, thus allowing skill points to be assigned again.Commander Skill ProgressionSkill PointsTotal Commander XP RequiredXP Required for Next Level001,0,04,01,00,01,004,0009,0007,0007,04579,05738,06927,071,149,081,408,091,708,000—Commander Skill PointsThe crux of the Commander system — and the main portion of the Commander interface — revolves around the various skills available to train.
Players accomplish this by earning Commander experience, then spending that experience on Commander skills. Commanders who have available skill points to spend will show unspent points in the Port screen. Earning Commander ExperienceCommanders earn commander experience (CXP) in the same way that ships do, including any bonuses to ship XP earnings.
Additional bonuses that affect only commander XP — such as from Restless Fire camo or the Zulu Hotel signal — are added on top of this number. Therefore, it is possible to earn considerably more commander XP in a match than ship XP. See the article for details of how CXP is calculated. Players can view how much commander XP they earned in a given match on the 'Credits and XP' tab of the post-battle report.The table at right shows the experience requirements for a Commander to buy skill points.
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Example Commander Experience CalculationA player with a account earns 2,233 base experience in a game. He has Zulu Hotel and Equal Speed Charlie London signals mounted, and has hoisted the flag over his ship (the MMC flag grants both ship XP and commander XP bonuses). He earns:. 2,233 + 2,233 x 0.5 (for Premium) = 3,350 modified base experience. 3,350 + 3,350 x 0.5 (for Equal Speed Charlie London) + 3,350 x 0.05 (for Military Month Contributor) = 5,193 ship experience.
5,193 + 3,350 x 0.5 (for Zulu Hotel) + 3,350 x 0.05 (for Military Month Contributor) = 7,036 Commander experience. The skill confirmation window. Spending Commander ExperienceEach commander displays his skill points overlaid on his portrait as available/total.
Thus a commander with 15 points, only 3 assigned, would show '12/15' on the lower left of his portrait. Clicking on the commander's portrait brings up the Commander Interface screen (see the ), where a new skill may be selected. The interface will ask for confirmation.Some skills are only useful to certain classes or to ships with certain weapon systems.
Skills that are not useful to the current ship are marked as such. They may still be selected. (If a skill is not useful on the current ship, it may become so when the commander is moved to a different ship.) However, considering the amount of time it takes to train a highly skilled Commander, it is best to focus his skills on ones that are immediately useful. A complete list of skills, their point costs and effects, appears below.When training skills in Rows 2, 3 or 4, Commanders must have at least one skill trained from the previous row. Commanders are free to train any skill in a row before selecting any skill in the subsequent row; they are not confined to skills only within the sub-groupings shown below (and in the skill tree in the Commander interface). IconSkill NameSkill Point CostDescriptionEffectNotesExpert Loader1Accelerates shell type switching if all main battery guns are loaded.-50% to reload time when the shell type is switched.All guns must be fully loaded for this to have effect.Air Supremacy1Decreases aircraft servicing time.-5% aircraft restoration time.Does not affect the cool down time of catapult aircraft consumables. IconSkill NameSkill Point CostDescriptionEffectNotesIncoming Fire Alert1Provides a warning of long-range artillery fire.Displays a warning of a salvo fired at your ship from a distance of more than 4.5 km.Think of this as a 'turn now!'
Remember that while a Commander is re-training, skill effects are reduced by 50% and skills with a binary (on or off) effect are disabled.Premium ShipsA commander can be assigned to a premium ship of the same nation at any time without undergoing re-training. His skills will continue to work at full strength on the premium ship. Commander XP earned while assigned to a premium ship counts toward re-training on his specialized ship. This makes premium ships a great way to re-train commanders while avoiding retraining penalties. The commander can be moved back to his specialized ship without penalty.Elite Commander ExperienceA commander who earns nineteen (19) Skill Points becomes an Elite Commander.
Elite Commanders continue to earn experience as do lower-ranked commanders. However, an Elite Commander no longer accumulates CXP; his experience is earned as Elite Commander Experience (ECXP) that accumulates in a common pool (like Free XP). (The current ECXP balance is shown highlighted in purple on the ).